[FSFLA] LibreJam - FSF* should host a Libre Game development tournament!
Sebastian Silva
sebastian en fuentelibre.org
Jue Ene 20 03:12:42 UTC 2022
Once upon a time, FSF, Mozilla, and OpenGameArt and Creative Commons,
actually raised funds for a two-part project: Liberated Pixel Cup.
<https://lpc.opengameart.org/>
I thought the discourse and organization around it was quite nice. Perhaps
an annual event of the sort would be quite motivating for aspiring coders,
and some not so aspiring, especially with cash prizes and shared assets,
just a humble opinion.
--
Sebastian Silva
El mié, 19 ene 2022 a las 8:24, Ismael Luceno (<ismael en iodev.co.uk>)
escribió:
> On 18/Jan/2022 18:03, Dennis Payne wrote:
> > You did ask an actual indie game developer. I chose "We" in my
> > statement because I was including myself in the group of game
> > developers. I recently made Anagramarama available for sale on itch.io
> > to gain funds for free software game development. I also have a
> > merchandise shop where I've started trying to make money for free
> > software game development.
> >
> > If you want commercial closed source game developers, I've done that
> > two. I worked on the game Devil's Whiskey. I enjoyed the experience
> > and made money from it but don't particular enjoy closed source
> > development so I haven't done it since.
> <...>
>
> I meant, to make a large representative sample.
>
> I wish everyone was of your opinion, but I've been hearing otherwise
> from the majority of people I talked with; geography, environment,
> economy, and other factors might play a role in which groups are
> louder and/or larger.
>
> It would be important to understand who they are, their positions,
> and what might prevent their games from being free software.
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